Trading Card Conditioning Standards
We grade trading cards carefully so you always know what you’re buying or trading. Condition is based on how many flaws a card has, how bad they are, and what type they are.
Imperfections can come from:
- Normal handling
- Storage
- Gameplay
- Manufacturing defects
What We Look At
1. Structure – Is the card physically intact and stable?
2. Playability – Can it still be legally used in gameplay?
3. Authenticity – Can it be verified as a real, unaltered card?
If a card’s structure is compromised, it is automatically classified as Damaged.
How We Measure Wear
Severity Levels
- Slight – Very small, barely noticeable
- Minor – Clearly visible, but not severe
- Moderate – Obvious and impacts appearance
- Major – Heavy damage, very noticeable
Common Imperfection Types (Plain Language)
- Edgewear – Whitening or wear on edges/corners
- Scratches – Lines or marks on the surface
- Scuffing – Multiple small scratches
- Surface Wear – Artwork/layer wearing through
- Grime – Dirt, oils, residue from handling
- Indentation – Dents or impressions
- Bends – Creases or fold lines
- Faults – Splitting or separation in the card material
- Defects – Printing or factory errors
- Damage – Severe issues affecting structure
Condition Levels
Near Mint (NM)
Looks almost new. Minimal handling or play wear.
Typical examples:
- Tiny corner whitening
- Very light surface marks
- Minor factory defects
- slight edgewear
Overall look: Clean, crisp, collectible quality
Lightly Played (LP)
Light use, still very nice condition.
Typical examples:
- Light edgewear
- Small scratches or scuffs
- Minor indentations
- Light surface wear
Overall look: Clearly used, but well cared for
Moderately Played (MP)
Noticeable wear from regular play.
Typical examples:
- Visible edgewear
- Multiple scratches/scuffs
- Small creases
- Surface wear
- Minor faults
Overall look: Playable, but visibly worn
Heavily Played (HP)
Rough condition, heavy wear.
Typical examples:
- Heavy edgewear
- Major scratches/scuffing
- Multiple bends
- Dirt/grime buildup
- Structural wear
Overall look: Worn, rough, but still intact and authentic
Damaged (DMG)
Not structurally sound or heavily compromised.
Includes:
- Tears, punctures, splits
- Water/liquid damage
- Missing or unreadable text
- Ink/marker/paint
- Foreign substances
- Major factory defects
- Alterations (signatures, stamps, coloring)
- Severe miscuts
Overall look: Collector value heavily reduced
Automatic Damaged
The following are always classified as Damaged:
- Altered cards (marker, paint, signatures, stamps)
- Major factory defects (crimping, extreme miscuts)
- Structural splitting
- Liquid exposure
- Missing authentication elements